Halo Online Multiplayer
Halo Multiplayer Online
Red vs Blue
Multiplayer basically means the ability of allowing more than one person to play a video game at the same time using System Link, split-screen or Xbox Live. The popular game series franchise became a success because of the multiplayer element in the game’s design. The following campaign levels and multiplayer maps are in Halo: Combat Evolved, Halo 2, Halo 3, Halo Wars, Halo ODST, Halo: Reach, Halo: Combat Evolved Anniversary and Halo Interactive Strategy Game.
Some Halo games have used dedicated servers that have support for online multiplayer like in Halo ODST online. Most games rely in a distributed networking model where one console will act as a server and other consoles will connect to each other directly.
Halo’s multiplayer tends to focus on the completion of a certain objective determined by what type of game is being used. The players can use equipment and weapons used to score kills and to reach the objective and at the same time inhibiting their opponent’s progress towards the same goal. Sometimes, killing opponents even if it’s not a death-match game can be helpful. In Halo, the killed enemy can often re-spawn away from the goal without the chosen weapons.
In the latest games in the game series franchise, like in Halo 3 onwards, game modes for multiplayer are accessed through lobbies where players can organize into groups or “parties” and each party has a chosen leader. The leader controls the lobby where the team will be playing including the setting they’re going to use and can allow other players to join in the game any time or can restrict some from joining. Only members of the party can invite other players to join.
Players can create their own profile to store information such as game settings and customized visual details for a first-person shooter in Halo to distinguish one player to another. For Halo games using Xbox Live, each gameplay is played with a profile that is bound to gametags. Players who don’t have gametags can be given temporary profiles during the game session. In Xbox Live online multiplayer for Halo 2, players were introduced to additional colors that they can choose two to customize their armor. The game also allows players to play as a Sangheili in multiplayer and allows the players to spot their teammates immediately unlike the unmarked waypoints in Halo: Combat Evolved.
For Halo: Combat Evolved, players are given the ability to customize their armor, make their own name, and change the game settings. Halo 3 has an updated profile creator and added more to it by allowing players to create a Service Tag that consists of two numbers and a letter. Instead of emblems, these Service Tags are shown over waypoints. Emblem designs were also updated with more colors and designs. Halo creators also added a gender option that allows the player’s voice to change when killed. Armor Permutations were also added, allowing players to change their helm’s models as well as their chestplates and pauldrons.
Multiplayer for Halo: Combat Evolved’s Xbox version is limited to a System Link and split-screen play only. There are five core gametypes: Oddball, Slayer, King of the Hill, Capture the Flag and Race. There are two Blue Team players that will attack a Red Team player in the multiplayer action for Halo: Combat Evolved on Chiron TL-34. Even if it doesn’t support online multiplayer, Halo: Combat Evolved can use network tunneling programs like XLink Kai and XBConnect. The game’s smooth functionality relies on the 100 megabit connection though (something our current internet connect speed cannot provide), so the game tends to stutter and freeze to keep everything synchronized.
The multiplayer functionality for Halo 2 was redesigned to work with Xbox Live, allowing players to search games in many various playlists like Team Doubles, Team Objective and Rumble Pit. Players can immediately identify their teammates even without sorting their friends list. Players are also allowed to host and customize games and invite other players to join in. the lobby system is also introduced. A lobby is assigned to each form of multiplayer. The creators put in a ranking system for individual playlists that displays the levels based on how good the player played a certain playlist. The multiplayer functionality was split into two categories – ranked and unranked. Players that continuously win games can rank up in that playlist. As of April 15, 2010, Halo 2 cannot be played online anymore. However, it’s still playable online via Xbox or Xbox 360.
Halo 3 introduced a lot of new features for the multiplayer functionality of the game. The most notable is the ability of players to play the campaign online via System Link with four players. In the game, each player is assigned control over characters like Master Chief and Arbiter. There are two new core gametypes added – VIP and Infection. Game settings are updated with player’s weight and specific spawn-time attributes that help prevent killing spawns and would last for several seconds after the player spawns. Matchmaking is enhanced, introducing a lot of under-the-hood features that allows better player matches and can reduce the waiting time. For the pre-game and post game lobbies in Halo 3, two features were added. Players who don’t want to play gametype-map combinations can drop it. With the addition of Forge, a multiplayer map editor, custom games are enhanced by allowing players to manipulate objects in maps and alter its configurations. These changes can be saved in the player’s File Share.
Halo 3 ODST introduces the Fireflight node that allows up to four players to fight against waves of Covenant forces and can possibly survive longer given a set amount of lives. Even if it lacks a matchmaking system, Firelight allows players to join lobbies through the Xbox Live guide via system link or can be played locally using the same Xbox console. Level of difficulty for ODST increases progressive and is dependent on the current active Skulls. Halo 3 ODST contains the Halo 3: Mythic disc, the multiplayer only version of Halo 3.
Firelight is also available in Halo: Reach with matchmaking features that allows players to customize every aspect of Fireflight. Players can choose what type of enemies they want to fight and what kind of weapons they want to appear on the game map. They can play as a Sangheili (Blue Team) and can fight together with the waves of Covenant forces against the Spartans (Red Team)
Cheating is not foreign in Halo. Team-killing and camping are just some of the unfair practices in online ODST and other Halo online multiplayer games.